Snow White
Snow White
The Lion King
The Lion King
Days Gone
Days Gone
The Last of Us
The Last of Us
The Jungle Book
The Jungle Book
God of War
God of War
Avatar
Avatar
The Order: 1886
The Order: 1886
The Smurfs 2
The Smurfs 2
Devil's Third
Devil's Third
G-Force 3D
G-Force 3D
Uncharted 3
Uncharted 3
Beowulf
Beowulf
Killzone 3
Killzone 3
Monster House
Monster House
Resident Evil 7
Resident Evil 7
Infamous 2
Infamous 2
Polar Express
Polar Express
MLB 12
MLB 12
Resistance 3
Resistance 3
Snow White
Snow White
The Lion King
The Lion King
Days Gone
Days Gone
The Last of Us
The Last of Us
The Jungle Book
The Jungle Book
God of War
God of War
Avatar
Avatar
The Order: 1886
The Order: 1886
The Smurfs 2
The Smurfs 2
Devil's Third
Devil's Third
G-Force 3D
G-Force 3D
Uncharted 3
Uncharted 3
Beowulf
Beowulf
Killzone 3
Killzone 3
Monster House
Monster House
Resident Evil 7
Resident Evil 7
Infamous 2
Infamous 2
Polar Express
Polar Express
MLB 12
MLB 12
Resistance 3
Resistance 3

Virtual Production • Motion Capture • Pre-Vis Animation

Andrew Rose

Motion capture and virtual production professional with 25+ years across AAA games and major studio films. Most recently supervised the motion-capture post pipeline at Lightspeed LA (Tencent), directing a facility-level pipeline across body, facial, and real-time previs capture and building an AI-governed pipeline knowledge base adopted facility-wide. Dual-discipline career spanning performance capture pipeline leadership, real-time VP stage operation, and shot animation — from James Cameron's Avatar and Disney's Mufasa to The Last of Us, God of War, and Marvel's Spider-Man.

25+
Years Experience
30+
Film & Game Credits
Academy Award Credits
GOTY Awards

Selected Work

Film & Game Credits

Feature Films
Mufasa: The Lion King
Mufasa: The Lion King
2024 • MPC / Disney
Sr. VP Artist & Shots Lead
The Lion King
The Lion King
2019 • MPC / Disney
VP Stage TD
The Jungle Book
The Jungle Book
2016 • Digital Domain
🏆 Academy Award
Avatar
Avatar
2009 • Lightstorm Ent.
🏆 Academy Award
Beowulf
Beowulf
2007 • Sony Imageworks
Monster House
Monster House
2006 • Sony Imageworks
Dune
Dune
2021 • Digital Domain
🏆 Academy Award
Snow White
Snow White
2025 • MPC / Disney
Shots Team Lead
The Polar Express
The Polar Express
2004 • Sony Imageworks
Mouse Guard
Mouse Guard
Fox VFX Lab
MoCap Post Mgr
The Call of the Wild
The Call of the Wild
2020 • Fox VFX Lab
Morbius
Morbius
2022 • Sony / Marvel
The Smurfs 2
The Smurfs 2
2013 • Sony Imageworks
G-Force 3D
G-Force 3D
2009 • Sony Imageworks
Video Games
Last Sentinel
Last Sentinel
Lightspeed LA • In Development
MoCap Post Supervisor
The Last of Us Part II
The Last of Us Part II
PS4/PS5 • Naughty Dog
🏆 GOTY 2020
The Last of Us
The Last of Us
PS3 • Naughty Dog
God of War Ragnarök
God of War Ragnarök
PS5 • Santa Monica
God of War
God of War
PS4 • Santa Monica
🏆 GOTY 2018
Marvel's Spider-Man
Spider-Man
PS4 • Insomniac / SIE
🎮 DICE Animation
Spider-Man 2
Spider-Man 2
PS5 • Insomniac / SIE
Uncharted 3
Uncharted 3
PS3 • Naughty Dog
🎮 DICE 2012
Resident Evil Village
Resident Evil Village
PS5 • Capcom
Resident Evil 7: Biohazard
Resident Evil 7
PS4 • Capcom
Days Gone
Days Gone
PS4 • Bend Studio
The Order 1886
The Order: 1886
PS4 • Ready at Dawn
Killzone 3
Killzone 3
PS3 • Guerrilla Games
Infamous 2
Infamous 2
PS3 • Sucker Punch
MLB 12 The Show
MLB 12: The Show
PS3 • Sony San Diego
Resistance 3
Resistance 3
PS3 • Insomniac
Devil's Third
Devil's Third
WiiU • Valhalla Game Studios
Battlefield 1
Battlefield I
DICE / EA
EverQuest
EverQuest
PC • Sony Online

Showcase

Demo Reels

The Last of Us — Motion Capture Reel
Sony Computer Entertainment America • 2013
Avatar — Virtual Production Reel
Lightstorm Entertainment • 2009
The Order: 1886 — Motion Capture Reel
Sony Computer Entertainment America • 2015
Devil’s Third — Pre-Vis & Motion Capture Reel
House of Moves • 2015
Inside Last Sentinel’s Motion Capture Studio
Official Lightspeed LA Studio Feature • 2024

Work History

Experience

Lightspeed LA Motion Capture Post Supervisor Jan 2024 – Aug 2026 Los Angeles, CA
Directed the facility-level motion-capture post pipeline across three capture streams — body, facial/HMC, and real-time previs — progressively automating a largely manual process into a 7-stage automated body pipeline. Built and piloted a production Python pipeline tool adopted by an 11-person team, and led rollout of a 300+-document, AI-governed pipeline knowledge base. Also led a cross-studio collaboration with Lightspeed's Shenzhen sister studio and evaluated third-party AI motion-cleanup vendors for the team's build-vs-buy pipeline strategy.
Last Sentinel
MPC (Moving Picture Company) Senior Virtual Production Artist Jun 2021 – Dec 2023 Los Angeles, CA
Virtual Production Stage TD using Unreal Sequencer; crafted custom rigged character and camera animation. Senior Shots Team Lead for Mufasa: The Lion King, training junior artists and prepping scenes for real-time vCam capture.
Mufasa: The Lion King (2024) Snow White (2023) Unreal Sequencer
Sony Interactive Entertainment America Senior Technical Animator Nov 2020 – Aug 2021 Los Angeles, CA
Motion capture retargeting and motion editing using Lightstorm's Nuance suite for cinematic and game-play animation across multiple PS5 titles.
God of War RagnarökSpider-Man 2 The Last of Us Part IIDays Gone
Digital Domain Lab Lead Artist Dec 2019 – Nov 2020 Playa Vista, CA
Real-time MotionBuilder stage operator, motion capture specialist, and virtual production artist. Projects during this period included motion capture work on Denis Villeneuve's Dune, Sony/Marvel's Morbius, and Supermassive Games' The Quarry.
Dune (2021) Morbius (2022) The Quarry (2022)
Fox VFX Lab Motion Capture Post Manager Sept 2018 – Aug 2019 Los Angeles, CA
Promoted to Post Production Manager. Supervised stage capture and delivery of high-quality mocap data; trained and mentored junior mocap artists.
Mouse GuardThe Call of the Wild
Moving Picture Company Virtual Production Specialist May 2017 – Nov 2018 Los Angeles, CA
Assembled and optimized master scenes for real-time virtual camera stage capture. Operated live-action vCam system synchronizing animation to physical dolly and crane. Maya-to-Unity pipeline.
The Lion King (2019)
Sony Interactive Entertainment Motion Capture Specialist Feb 2016 – May 2017 Playa Vista, CA
Motion Editor/Solver using Lightstorm's Nuance suite. Operated Giant mocap system on stage.
The Last of UsGod of War Spider-ManDays Gone
House of Moves Motion Editor / Animator / Pre-Viz Artist / Camera Layout Sept 2013 – Jan 2016 Playa del Rey, CA
Pre-visualization, scene assembly, motion editing and animation for major game titles.
Resident Evil 7Resident Evil VillageDevil's ThirdBattlefield I
Digital Domain 3.0 Previz Animator / Virtual Lab Artist Aug 2014 – Jun 2015 Playa Vista, CA
Keyframed CG animal characters with MotionBuilder for Jon Favreau's The Jungle Book. Created and maintained master scenes from pre-viz through final shot composition.
The Jungle Book (2016) 🏆 Academy Award — Best VFX
Sony Computer Entertainment America Motion Editor / Motion Capture Specialist Feb 2014 – Jun 2014 San Diego, CA
Master scene assembly, motion editing, blending and looping in MotionBuilder for main characters and NPCs in cinematic scenes.
The Order: 1886
Sony Pictures Imageworks Technical Director Feb 2012 – Jun 2013 Culver City, CA
Renderman-to-Arnold shader conversion, IBL lighting of CG characters, and environment grooming for Smurf village scenes.
The Smurfs 2 (2013)
Sony Computer Entertainment America Motion Capture Specialist / Technical Animator Nov 2009 – Dec 2011 San Diego, CA
Motion capture solving, retargeting, and integration. Operated Vicon mocap system for AAA PS3 title performance capture.
The Last of UsUncharted 3 Infamous 2Killzone 3 MLB 12: The ShowResistance 3
Lightstorm Entertainment Virtual Cinema Artist Nov 2007 – Feb 2009 Playa del Rey, CA
Assembled scene assets, real-time lighting, and blended mocap takes in MotionBuilder for "Simulcam" virtual camera capture in James Cameron's Avatar.
Avatar (2009) 🏆 Academy Award — Best VFX
Sony Pictures Imageworks Associate TD / Technical Animator (MoCap) / Sr. Production Services Mar 2003 – Nov 2007 • Feb – Jun 2009 Culver City, CA
Stereoscopic lighting and compositing; body and facial mocap tracking; production pipeline support. Assisted in development of next-gen EOG eye motion capture system for Beowulf.
G-Force 3D (2009)Beowulf (2007) Monster House (2006)The Polar Express (2004)

Capabilities

Skills & Software

Virtual Production

Unreal Engine Unity3D vCam Stage Operation Real-time Pipeline Master Scene Assembly Pre-Vis Animation Camera Layout

Motion Capture

MotionBuilder Lightstorm/Giant Nuance Vicon Shogun MoCap Solving Retargeting Motion Editing Stage Operation

3D & Animation

Maya Keyframe Animation Character Rigging Scene Optimization 3D Modeling Texturing

Lighting & Compositing

Katana3D Nuke Arnold Renderman IBL Lighting Stereoscopic 3D

Pipeline & Leadership

Linux Shell Scripting Pipeline TD Team Leadership Artist Training & Mentorship QA & Testing

AI Tools

Anthropic Claude OpenAI Codex Midjourney

Honors & Awards

🏆
Academy Award — Best Visual Effects
The Jungle Book (2016) • Digital Domain / Disney
🏆
Academy Award — Best Visual Effects
Avatar (2009) • Lightstorm Entertainment
🏆
Outstanding Achievement in Animation
Annie Award • The Last of Us Part II (2020) • Naughty Dog
🏆
Best Animated Video Game
Annie Award • The Last of Us Part II (2020) • Naughty Dog
🏆
Game of the Year
The Game Awards 2020 • The Last of Us Part II • Naughty Dog
🏆
Game of the Year & Best Narrative
BAFTA Games 2021 • The Last of Us Part II • Naughty Dog
🏆
Game of the Year
The Game Awards 2018 • God of War • Santa Monica Studio
🏆
Game of the Year
DICE Awards 2019 • God of War • Santa Monica Studio
🏆
Outstanding Achievement in Animation
DICE Awards 2019 • Marvel's Spider-Man • Insomniac Games
🏆
Outstanding Achievement in Animation
DICE Awards 2012 • Uncharted 3: Drake's Deception • Naughty Dog

Get In Touch

Contact

Currently based in Los Angeles. Available for Virtual Production, Motion Capture, and Pre-Vis roles on film, television, and AAA game productions.

Loyola Marymount University
B.A. Fine Arts, Graphic Design & Multimedia • 1993 – 1997
Andrew Rose

🔒 Preview Only

Works in Progress

The Workshop

Public R&D — GitHub Workshop
VOLTA Workshop: AI-Assisted Virtual Production
A public R&D repo showing how AI image generation, asset planning, mocap considerations, and review checkpoints can be organized into a production-minded virtual production workflow.
Shipped — In Active Studio Use
Studio Pipeline Knowledge Base
A production knowledge and tooling system built from real motion-capture pipeline needs: documentation governance, durable bug lessons, review gates, and AI-assisted workflow support for a working team.

AI Development Skills

Prompt Engineering & AI-Directed Systems Design
Specifying architecture, requirements, and quality bars, then directing AI tools to implement and test them — the core discipline behind every AI-assisted project on this page.
Anthropic Claude
Building multi-agent pipelines, automated workflows, and conversational systems using the Claude API and Agent SDK.
Multi-Agent Orchestration & Model Routing
Directing AI coding agents to design task-complexity-based model routing across multiple LLM providers — lightweight models for simple tasks, frontier models for complex reasoning.
Pipeline Automation
Applying AI tooling to VP and MoCap pipeline problems — shot tracking, data ingestion, quality gating, and dispatch systems.
AI Vendor Evaluation & Benchmark Testing
Leading evaluation of third-party AI tools against real production edge cases — organized by difficulty tier, annotated by failure mode — to inform build-vs-buy technology decisions.
Midjourney & Generative Art
Using generative image tools for concept development, pre-vis reference, and creative direction across film and game projects.
Directing AI Coding Agents
Specifying architecture and requirements, then directing AI coding agents (Claude, OpenAI Codex) to implement and test production pipeline tools — reviewing generated code and validating it in real studio use.
🛠
More Projects Coming Soon
More project cards, stills, and demos are in development. New material will appear here as each piece clears the public-review bar.
ATLAS
A personal AI operations assistant for career prep, task routing, session handoffs, project memory, approval tracking, and keeping complex workstreams reviewable.
ROSIE
A family assistant concept for routines, reminders, shared household context, story and activity support, privacy boundaries, and age-appropriate AI interaction.
The Archivist
An Obsidian-integrated knowledge system for source-note capture, backlinking, project memory, research packets, and searchable creative/technical context.
NFL Dashboard
A hobbyist fantasy-football research dashboard for tracking teams, players, sources, and evidence-backed roster decisions.
Advanced Property Services
Small-business operations tooling for intake, scheduling, quoting, job tracking, and practical field-service workflow automation.
Inventors Workshop
A planning system for designing, building, and launching custom products for a home-based business.